Showing posts with label rubens tube. Show all posts
Showing posts with label rubens tube. Show all posts

Monday, January 19, 2009

Interactive Ruben's tube prototype Mark II & III


Aaron and I worked on the 2nd and 3rd prototypes of our interactive Rubens Tube idea for next years First Night. Today we used a more practical solution with metal dryer conduit and a rubber glove as a membrane with the speaker disconnected from the tube. It's fascinating how responsive these are the volume of the music. It burns consistently brighter when the volume is higher which makes little sense to me -- spatial standing waves make intuitive sense but I don't understand why it generates a such a dramatic spatial DC response. One theory we had is that somehow vibration is changing the mixture ratio but it's not clear why. Our plan is to have about 100 of these floating on the lake so we started discussing the practicalities of floating them and addressing them each uniquely over various possible data lines. Our next experiment is going to use small campsite propane bottles to test duration and what happens if you don't have a pressure regulator.

Saturday, January 17, 2009

Interactive Ruben's tube prototype Mark I.


Aaron and I started work on a prototype of an interactive Ruben's tube that we're thinking of proposing en masse for next year's Austin First Night. The The lessons for tonight were: 1) Yes, PVC is quite flammable at propane temperatures. 2) The speaker needs a tight seal or it catches on fire 3) It needs a diffuser because the pressure ends up too high on one end. 4) Metal tape doesn't work because the glue melt and ignites 5) Need a longer tube 6) MSVC 9.0 infuriatingly has an issue with DirectX 8.0 SDK headers.